Linux, Debian - Segmentation Fault problem.

Hi guys, first of all apologize for my English...
I have a big problem with "Segmentation fault", when running my game server.

Console:

(gdb)  bt full
#0  0x0000000000000000 in ?? ()
No symbol table info available.
#1  0x00007ffff702aca4 in std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long) ()
   from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
No symbol table info available.
#2  0x000000000047523a in ?? ()
No symbol table info available.
#3  0x00007ffff485bcf0 in ?? ()
No symbol table info available.
#4  0x00007ffff65641a0 in ?? () from /lib/x86_64-linux-gnu/libpthread.so.0
No symbol table info available.
#5  0x00007fffec001040 in ?? ()
No symbol table info available.
#6  0x00007ffff680bf8a in gettimeofday ()
    at ../sysdeps/unix/sysv/linux/x86_64/gettimeofday.S:37
No locals.
#7  0x00007ffff680ea65 in ftime (timebuf=0x7fffec000a00)
    at ../sysdeps/unix/bsd/ftime.c:29
        tv = {tv_sec = 1388582648, tv_usec = 571292}
        tz = {tz_minuteswest = -335541760, tz_dsttime = 32767}
#8  0x000000000082ed60 in ?? ()

I have no idea what the problem is...Help me Please.

What application are you getting this output from? Is this from something you wrote? Regardless, it looks like this program was compiled without debugging enabled.

No symbol table info available.

I'm not a GDB expert, but if this is the case you may need to recompile with --ggdb (considering its written in C).